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Old Jul 19, 2006, 04:51 PM // 16:51   #41
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Quote:
Originally Posted by SpeedyKQ
The understanding I have is that chapter-only classes can access all lands, but shouldn't hope for new skills.
This is the correct understanding. I don't know where people are getting the idea that the A/Rt will be getting more; they won't. Sorry.
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Old Jul 19, 2006, 04:56 PM // 16:56   #42
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Originally Posted by felinette
Why? Because of their business model, they want people to buy the new chapters. They don't want to offer reasons to stick with the old.
^^^

there in lies the problem.... hmmm
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Old Jul 19, 2006, 04:59 PM // 16:59   #43
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Quote:
Originally Posted by SpeedyKQ
Hm, apparently Anet didn't do a good enough job of communicating to people that they wouldn't be supporting sins and rits in future chapters. I'm quite sure that they DID say this. But it would have been good if everyone making a new sin or rit knew what they were getting into so they wouldn't be disappointed later.
I am about 80% sure that they did say that the characters would be canthan only, and that they would be able to travel forward and backward in chapters, but wouldn't find new skills, armors, etc.



It is really dissapointing and like one person above me said, ritualist became his favourite class, and he feels let down because of this. I can certainly understand where he is coming from because my ritualist is my favourite character too.. just figures.

Last edited by shadowfell; Jul 19, 2006 at 05:01 PM // 17:01..
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Old Jul 19, 2006, 05:01 PM // 17:01   #44
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Originally Posted by felinette
Because of their business model, they want people to buy the new chapters. They don't want to offer reasons to stick with the old.
I think they also need to give stronger reasons for merging accounts for people who want to play the new classes in PvE.

If you carry over your old PvE character... you can explore all that new content right away with all your existing skill sets and gear.
If you're a PvP player... you carry all your old skills across to the new classes and can start unlocking new skills right away.
If you want to play a new class in PvE... well, unlucky buddy. All that time spent unlocking skills went right down the drain, but at least you can twink the new toon with equipment. Not that top end blue equipment was ever hard to get

I guess I'll buy Nightfall and get my money's worth like I certainly did with Factions, but I don't get much feeling of personal progress for rolling the new classes in PvE.

As for Assassins and Ritualists, I don't expect to see them expanded like the Core classes, but who knows?

I wonder if they'll do duplicate skills again for Core classes? Maybe some will become triplicate... I can just imagine the "Vampiric Lick" skill being added to the bars of Touch Rangers everywhere *shivers* /joke

Anyway, I'm looking forward to Nightfall so I hope I'm not disappointed
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Old Jul 19, 2006, 05:14 PM // 17:14   #45
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Originally Posted by Retribution X
They NEED to add new skills for the Sins. Or I swear I either won't buy it, Or I'll call my lawyer...
Do they have Kindergarten lawyers?

No new skills but ability to pick a new second proff. or use Sin/Rit as second, lot's of useful combos. Perhaps even Sin will get some use then(doubt full but?).
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Old Jul 19, 2006, 05:16 PM // 17:16   #46
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Quote:
Originally Posted by Cirian
I think they also need to give stronger reasons for merging accounts for people who want to play the new classes in PvE.
Being able to start the classes in any campaign would be nice. One of the biggest disappointments for me with Factions was that I couldn't start rits and sins in Prophecies.
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Old Jul 19, 2006, 05:45 PM // 17:45   #47
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How about this, they promote some factions-only skills to core? Core looks like it isn't too well thought out, but lets see how it goes.
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Old Jul 19, 2006, 05:54 PM // 17:54   #48
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I don't like the idea that Anet won't support stand-alone professions which need skills but give core professions (which I feel don't) new skills each expansion.

A lot of the Factions core profession skills felt rather stale as it is, it's rather irritating to think that one of the main draws to buying expansions, the new professions, are only mini-professions that will not be improved upon. Should that be the case, stand-alone also describes how poorly these expansions will interact with other chapters.

Just like the barrier for entry into PvP, I don't see how it's going to do anything but get worse for every new "stand-alone expansions" being released.

Last edited by Sanji; Jul 19, 2006 at 05:57 PM // 17:57..
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Old Jul 19, 2006, 06:00 PM // 18:00   #49
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Quote:
Originally Posted by NJudson
Ya...800 skills and only 8 slots on the skill bar....geez! I know it goes against the whole design and structure of the game, but sometimes I wish the skill bar either had more slots or if you could access all your skills within a quest/mission...etc.
Magic: The Gathering has 10,000 cards an a standard deck limit of 60. Nerf MtG.
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Old Jul 19, 2006, 06:01 PM // 18:01   #50
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why would you give assassains and ritualists new skills when 95% of those who play those classes dont even know how to use the skills at their disposal already. I dont think the devs want to confuse people anymore so wait a year for new skills for those classes till people learn. Chapter 4 MAYBE.
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Old Jul 19, 2006, 06:13 PM // 18:13   #51
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Quote:
Originally Posted by Zinger314
Magic: The Gathering has 10,000 cards an a standard deck limit of 60. Nerf MtG.
Well, CCGs often limit that pool considerably when it comes to tournament legal cards/sets. Which also happens to be a great strategy for keeping people buying cards.
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Old Jul 19, 2006, 06:16 PM // 18:16   #52
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If the new profession are not supported it will hurt A-net is other ways.

Why should I buy charater slots at all? My rit it nice, my monk is boring, I'm not sure I want to put up with all the sin hate. As it stands do I want to play factions 1 more time for a character that won't be supported anyway? And then the game will rapidly get stale as the PvP and GvG will stick to the core classes and abandon the new professions as they become outdated and obsolete. Even if I don't take my rit or start a sin, I still may not get chapter 3.

There are some really exciting games coming out, an authentic Ming dynasty marshall arts MMO and one SnS where the antogonist is a real person, who has the ability to throw a couple of extra monsters in that realm that you are steamrolling.

Yes I don't pay a monthly, but I won't pay for bonus features either. If GW fails it is not because they did anything wrong, but because they stopped doing everything right.

I'm putting my money wher my mouth is. If I buy chapter 3, I will buy a slot for a chapter 3 born mesmer and a chapter 3 born sin. If I can't create a sin, then I won't buy any slots at all and just make a mesmer with the new slots from merging. That's assuming I continue on.

Last edited by Markaedw; Jul 19, 2006 at 06:24 PM // 18:24..
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Old Jul 19, 2006, 06:23 PM // 18:23   #53
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Hey ANet -- I think we need a FAQ on this.
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Old Jul 19, 2006, 06:23 PM // 18:23   #54
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why the hell would they not add skills for the Assassin and the Ritualist....

How can assassins/ritualists evolve and continue playing the game without new skills?

This would be a serious mistake on the part of A-net. Nobody is going to roll a PvE character if they know it's not going to be improved/added on in future chapters (which makes me apprehensive to make a Dervish or Paragon, as if this is true, they will not get any new skills in chapter 4)
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Old Jul 19, 2006, 06:32 PM // 18:32   #55
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Old Jul 19, 2006, 06:52 PM // 18:52   #56
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New skills and new armor provide better flexibility in both pve and pvp environments.

How does one suppose to carry on with a character, knowing that he/she will not get new skills or armors/weapons? What would be the point to keep on collecting gold or leveling up? The character will never get anything new to look forward to.

I really hope that future chapters will focus more on expanding the existing classes rather than keep on introducing new professions that will meet an early end.

Rather than giving 20 new skills to each core profession, its better off giving 10 new ones to all classes.

Last edited by Nightwish; Jul 19, 2006 at 06:58 PM // 18:58..
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Old Jul 19, 2006, 07:08 PM // 19:08   #57
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Quote:
Originally Posted by Vengal
If ANet does decide to forget about the Assassin and Ritualist, I will be abandoning the game. People are saying that there is no reason for them to give the Rt or A new skills, but once people start leaving in droves, then they'll have plenty of reason. I will not be spending $50 every time they come out with another addition to the game simply to be screwed over once the next one comes out. So, to all the people who are touching themselves over the sight of the new Paragon and Dervish: Ask yourself if the investment in the game is really worth it, if in the end they are just gonna ignore them as they could ignore the Rt and A.
Truer words have never been said :P
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Old Jul 19, 2006, 07:13 PM // 19:13   #58
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You people are freaking out unnecessarily months and months in advance of any release. Just wait and fsckin' see, alright? Jesus.

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Old Jul 19, 2006, 07:34 PM // 19:34   #59
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Quote:
Originally Posted by Gawayne
Lots of ppl forget that the Prophecies campaign wasn’t the way it is today the day it was launched. LOTS and LOTS of content were added, new maps, new armors, new itens, new quests and everything else. I think Prophecies was put aside because they had more than 18 months to upgrade it and they did a pretty good job in my opinion.

This make me believe that they will add new content to Factions campaign owners as time goes by. Factions don’t have half the content Prophecies have, and Anet always says that each “expansion” ISN’T an expansion but a stand-alone game. If they expect to acheive that they’ll have to do some huge upgrades in Factions on the following months before Nightfall is launched, or even after that happens.

Maybe i’m being naive, but i believe in Anet, it’s one of the best MMO admins out there.
Factions is just that all about getting Factions for the Kurzicks and Luxons.I don't think there will be much added to Factions when Nightfall comes out.I will say this Factions was a kind of disappointment for the start as you have to do the missions and such it was more towards PvP with Alliance Battles.I really hope the Nightfall is more like Prophecies and not that much in the way of gold sinks and quest rewards like weapons like you got in prophecies.Factions has to many gold sinks the only great thing about Factions was the ending.

To those who think the Rit and Sin should continue in chapter 4 well they aren't really the hero's that first came out in prophecies and didn't have to go through the searing.There are more connections with them as real Halls of Heros is in Tyria not in the Battle Islands being the Tomps as Glint has talked about no mention about it in Factions but lots in Prophecies.The original 6 are the hero's sorry Rits and Sins and that will be the same for Nightfall char when chapter 4 comes out.There is way to continue and that is to make one of the 6 core profs on the pre island.

Last edited by Age; Jul 19, 2006 at 07:52 PM // 19:52..
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Old Jul 19, 2006, 07:38 PM // 19:38   #60
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Assassins and Ritualists don't even have any core skills, I don't see them leaving Factions for more skills. They already have less skills and are just a small simple secondary for core classes. As for the poor people who played A/Rt or Rt/A, you'll have to think about changing your secondary if you really want to gain more content.
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